Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using System.Reflection;
namespace GameplayIngredients.Editor
{
public static class MenuItems
{
const int kSelectMenuPriority = 149;
const int kPlayMenuPriority = 160;
const int kMenuPriority = 330;
[MenuItem("Edit/Select None &D", priority = kSelectMenuPriority)]
static void UnselectAll()
{
Selection.activeObject = null;
}
[MenuItem("Edit/Play from SceneView Position #%&P", priority = kPlayMenuPriority)]
static void PlayHere()
{
EditorApplication.isPlaying = true;
}
[MenuItem("Edit/Play from SceneView Position #%&P", priority = kPlayMenuPriority, validate = true)]
static bool PlayHereValidate()
{
return PlayFromHere.IsReady;
}
#region TOGGLE GIZMOS
static bool s_ShowAllGizmos = true;
const string kToggleGizmosMenu = "Edit/Show Gizmos #G";
[MenuItem(kToggleGizmosMenu, priority = kMenuPriority)]
static void ToggleGizmos()
{
s_ShowAllGizmos = !s_ShowAllGizmos;
SetAllAnnotations(AnnotationType.Gizmo, s_ShowAllGizmos);
SetAllAnnotations(AnnotationType.Icon, s_ShowAllGizmos);
Menu.SetChecked(kToggleGizmosMenu, s_ShowAllGizmos);
}
[MenuItem(kToggleGizmosMenu, priority = 600, validate = true)]
static bool CheckToggleGizmos()
{
Menu.SetChecked(kToggleGizmosMenu, s_ShowAllGizmos);
UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
return true;
}
enum AnnotationType
{
Gizmo,
Icon
}
static void SetAllAnnotations(AnnotationType type, bool value)
{
var Annotation = Type.GetType("UnityEditor.Annotation, UnityEditor");
var ClassId = Annotation.GetField("classID");
var ScriptClass = Annotation.GetField("scriptClass");
Type AnnotationUtility = Type.GetType("UnityEditor.AnnotationUtility, UnityEditor");
var GetAnnotations = AnnotationUtility.GetMethod("GetAnnotations", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
var SetGizmoEnabled = AnnotationUtility.GetMethod("SetGizmoEnabled", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
var SetIconEnabled = AnnotationUtility.GetMethod("SetIconEnabled", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
Array annotations = (Array)GetAnnotations.Invoke(null, null);
foreach (var a in annotations)
{
int classId = (int)ClassId.GetValue(a);
string scriptClass = (string)ScriptClass.GetValue(a);
switch (type)
{
case AnnotationType.Gizmo:
SetGizmoEnabled.Invoke(null, new object[] { classId, scriptClass, value ? 1 : 0 });
break;
case AnnotationType.Icon:
SetIconEnabled.Invoke(null, new object[] { classId, scriptClass, value ? 1 : 0 });
break;
}
}
}
#endregion
}
}