Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using UnityEngine;
namespace GameplayIngredients.Actions
{
#if !MODULE_SCREENCAPTURE
[WarnDisabledModule("Screen Capture")]
#endif
[AddComponentMenu(ComponentMenu.actionsPath + "Take Screenshot Action")]
[Callable("Screen", "Actions/ic-action-screen.png")]
public class TakeScreenshotAction : ActionBase
{
[Tooltip("Super Sampling multiplier")]
public int supersampleRate = 1;
[Tooltip("Base Filename (will be numbered) ")]
public string fileName = "screenshot";
[Tooltip("How many digits in the sequence numbers.")]
public int figureCount = 2;
private int screenshotNumber = 0;
public override void Execute(GameObject instigator = null)
{
#if MODULE_SCREENCAPTURE
ScreenCapture.CaptureScreenshot(fileName + screenshotNumber.ToString().PadLeft(figureCount, '0') + ".png", supersampleRate);
screenshotNumber += 1;
#else
Debug.Log("TakeScreenshotAction Cannot Take Screenshot : Unity Module Screen Capture is Disabled.");
#endif
}
public override string GetDefaultName()
{
return $"Take Screenshot : {screenshotNumber.ToString().PadLeft(figureCount, '#')}.png";
}
}
}