Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
namespace GameplayIngredients.Editor
{
static class SceneViewToolbar
{
[InitializeOnLoadMethod]
static void Initialize()
{
SceneView.onSceneGUIDelegate += OnSceneGUI;
}
private static void OnSceneGUI(SceneView sceneView)
{
var r = new Rect(Vector2.zero, new Vector2(sceneView.position.width,24));
using (new GUILayout.AreaScope(r))
{
using (new GUILayout.HorizontalScope(EditorStyles.toolbar))
{
bool link = LinkGameView.Active;
link = GUILayout.Toggle(link, "Link Game View", EditorStyles.toolbarButton);
if (GUI.changed)
LinkGameView.Active = link;
GUILayout.FlexibleSpace();
}
}
}
static class Styles
{
public static GUIStyle toolbar;
static Styles()
{
toolbar = new GUIStyle(EditorStyles.inspectorFullWidthMargins);
}
}
}
}