Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

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using UnityEngine;
#if PACKAGE_VFXGRAPH
using UnityEngine.VFX;
#endif
namespace GameplayIngredients.Actions
{
#if !PACKAGE_VFXGRAPH
[WarnDisabledModule("Visual Effect Graph")]
#endif
[AddComponentMenu(ComponentMenu.vfxPath + "VFX Send Event Action")]
[Callable("Visual Effects", "Misc/ic-vfx.png")]
public class VFXSendEventAction : ActionBase
{
#if PACKAGE_VFXGRAPH
[NonNullCheck]
public VisualEffect visualEffect;
#endif
public string eventName = "Event";
public override void Execute(GameObject instigator = null)
{
#if PACKAGE_VFXGRAPH
int id = Shader.PropertyToID(eventName);
visualEffect?.SendEvent(eventName);
#else
Debug.LogWarning("VFXSendEventAction could not attach to VFX as VFX Graph package is not installed, if you're running HDRP or URP, please install it using package manager.");
#endif
}
public override string GetDefaultName()
{
return $"Send VFX Event '{eventName}' to {visualEffect?.gameObject.name}";
}
}
}