Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

33 行
873 B

using UnityEngine;
using UnityEngine.UI;
namespace GameplayIngredients.Actions
{
public class CycleWindowModeAction : ActionBase
{
public Text ButtonLabel;
string getText(bool mode)
{
return string.Format("Window Mode: {0}", mode ? "Full Screen" : "Windowed");
}
private void OnEnable()
{
if (ButtonLabel != null)
ButtonLabel.text = getText(Screen.fullScreen);
}
private void Update()
{
// We update this label each frame because setting Screen.fullScreen only update the fullScreen value at the next frame
if (ButtonLabel != null)
ButtonLabel.text = getText(Screen.fullScreen);
}
public override void Execute()
{
Screen.fullScreen = !Screen.fullScreen;
}
}
}