Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using NaughtyAttributes;
using System;
using System.Collections;
using System.Linq;
using UnityEngine;
namespace GameplayIngredients.Pickup
{
[HelpURL(Help.URL + "pickup")]
public abstract class PickupOwnerBase : GameplayIngredientsBehaviour
{
[ReorderableList, NoLabel]
public string[] acceptPickupTags;
public bool PickUp(PickupItem pickup)
{
// If PickupItem can be accepted
if (acceptPickupTags != null && acceptPickupTags.Contains(pickup.gameObject.tag))
{
// Apply Effects
foreach (var effect in pickup.effects)
{
effect.ApplyPickupEffect(this);
}
return true;
}
else
return false;
}
}
}