Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Logic
{
[AddComponentMenu(ComponentMenu.logicPath + "Input System Logic")]
[Callable("Application", "Logic/ic-generic-logic.png")]
public class InputSystemLogic : LogicBase
{
[ShowIf("checkForLegacyInput")]
public Callable[] OnLegacyInputPresent;
[ShowIf("checkForLegacyInput")]
public Callable[] OnLegacyInputNotPresent;
[ShowIf("checkForNewInput")]
public Callable[] OnNewInputPresent;
[ShowIf("checkForNewInput")]
public Callable[] OnNewInputNotPresent;
public override void Execute(GameObject instigator = null)
{
#if ENABLE_LEGACY_INPUT_MANAGER
Call(OnLegacyInputPresent, instigator);
#else
Call(OnLegacyInputNotPresent, instigator);
#endif
#if ENABLE_INPUT_SYSTEM
Call(OnNewInputPresent, instigator);
#else
Call(OnLegacyInputNotPresent, instigator);
#endif
}
}
}