Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

35 行
832 B

using System;
using UnityEngine;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
namespace GameplayIngredients.Managers
{
#if !ENABLE_INPUT_SYSTEM
[DoNotCreateManager]
[WarnDisabledModule("New Input System","Player Settings")]
#endif
[AddComponentMenu(ComponentMenu.managersPath + "Input System Manager (New Input System)")]
[ManagerDefaultPrefab("InputSystemManager")]
public class InputSystemManager : Manager
{
#if ENABLE_INPUT_SYSTEM
public InputActionDefinition[] inputActions { get => m_InputActions; }
[SerializeField]
InputActionDefinition[] m_InputActions;
[Serializable]
public struct InputActionDefinition
{
public InputActionAsset inputActionAsset;
public bool createUIActions;
}
#endif
}
}