Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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37 行
998 B

using UnityEngine;
namespace GameplayIngredients.Actions
{
[AddComponentMenu(ComponentMenu.actionsPath + "Send Message Action")]
[HelpURL(Help.URL + "messager")]
[Callable("Game", "Actions/ic-action-message.png")]
public class SendMessageAction : ActionBase
{
public string message => MessageToSend;
[SerializeField]
string MessageToSend = "Message";
int _messageID = int.MinValue;
public override void Execute(GameObject instigator = null)
{
if (_messageID == int.MinValue)
_messageID = Shader.PropertyToID(MessageToSend);
Messager.Send(_messageID, instigator);
}
public void SetMessageName(string messageName)
{
MessageToSend = messageName;
_messageID = Shader.PropertyToID(MessageToSend);
}
public override string GetDefaultName()
{
return $"Send Message : '{MessageToSend}'";
}
}
}