Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

35 行
998 B

using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace GameplayIngredients.Playables
{
[Serializable]
public class SendMessageBehaviour : PlayableBehaviour
{
public string StartMessage;
public int _messageID = int.MinValue;
public GameObject Instigator;
public override void OnBehaviourPlay(Playable playable, FrameData info)
{
base.OnBehaviourPlay(playable, info);
if(StartMessage != "")
{
if (_messageID == int.MinValue)
_messageID = Shader.PropertyToID(StartMessage);
if (Application.isPlaying)
Messager.Send(_messageID, Instigator);
else
Debug.Log("[SendMessageBehaviour] Would have sent broadcast message : '" + StartMessage + "'");
}
}
public override void OnGraphStart (Playable playable)
{
}
}
}