Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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46 行
1.3 KiB

using UnityEngine;
using UnityEngine.Events;
using NaughtyAttributes;
namespace GameplayIngredients.Logic
{
public class EditorOnlyLogic : LogicBase
{
public enum Mode
{
PlayerAndEditor,
EditorOnly,
PlayerOnly
}
[Tooltip("Disables when using Play From Here")]
public bool DisableOnPlayFromHere = false;
public Mode ExecutionPath = Mode.PlayerAndEditor;
[ReorderableList]
public Callable[] OnExecute;
public override void Execute(GameObject instigator = null)
{
bool acceptPlayFromHere = !(DisableOnPlayFromHere && (PlayerPrefs.GetInt("PlayFromHere") == 1));
switch(ExecutionPath)
{
case Mode.PlayerAndEditor:
if (acceptPlayFromHere)
Callable.Call(OnExecute, instigator);
break;
case Mode.EditorOnly:
if (Application.isEditor && acceptPlayFromHere)
Callable.Call(OnExecute, instigator);
break;
case Mode.PlayerOnly:
if (!Application.isEditor && acceptPlayFromHere)
Callable.Call(OnExecute, instigator);
break;
}
}
}
}