Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using GameplayIngredients.StateMachines;
using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Logic
{
public class StateLogic : LogicBase
{
[NonNullCheck]
public StateMachine StateMachine;
[NonNullCheck]
public State TargetState;
[ReorderableList]
public Callable[] IfCurrentState;
[ReorderableList]
public Callable[] IfNotCurrentState;
public override void Execute(GameObject instigator = null)
{
if (StateMachine?.CurrentState == TargetState && IfCurrentState != null && IfCurrentState.Length > 0)
Call(IfCurrentState, instigator);
else if (StateMachine?.CurrentState != TargetState && IfNotCurrentState != null && IfNotCurrentState.Length > 0)
Call(IfNotCurrentState, instigator);
}
public override string GetDefaultName()
{
return $"On State Machine '{StateMachine?.gameObject.name}' state: '{TargetState?.gameObject.name}'";
}
}
}