Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using GameplayIngredients.LevelStreaming;
using NaughtyAttributes;
namespace GameplayIngredients.Actions
{
public class StreamingLevelAction : ActionBase
{
[ReorderableList, Scene]
public string[] Scenes;
public string SceneToActivate;
public LevelStreamingManager.StreamingAction Action = LevelStreamingManager.StreamingAction.Load;
public bool ShowUI = false;
[ReorderableList]
public Callable[] OnLoadComplete;
public override void Execute(GameObject instigator = null)
{
List<string> sceneNames = new List<string>();
foreach (var scene in Scenes)
sceneNames.Add(scene);
Manager.Get<LevelStreamingManager>().LoadScenes(Action, sceneNames.ToArray(), SceneToActivate, ShowUI, OnLoadComplete);
}
public override string GetDefaultName()
{
return $"Streaming : {Action} {Scenes.Length} scene(s)";
}
}
}