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Better Icons / Workflow for New LinkGameView

/refactor-2021-2-sceneview-toolbar
Thomas ICHÉ 4 年前
当前提交
f29fe20e
共有 12 个文件被更改,包括 743 次插入10 次删除
  1. 1
      Editor/GameViewLink/LinkGameView.cs
  2. 57
      Editor/SceneViewToolbar.cs
  3. 4
      Icons/SceneViewToolbar/Camera.png
  4. 110
      Icons/SceneViewToolbar/Camera.png.meta
  5. 40
      Icons/SceneViewToolbar/CameraActive.png
  6. 110
      Icons/SceneViewToolbar/CameraActive.png.meta
  7. 80
      Icons/SceneViewToolbar/CameraCM.png
  8. 110
      Icons/SceneViewToolbar/CameraCM.png.meta
  9. 3
      Icons/SceneViewToolbar/CheckResolve.png
  10. 98
      Icons/SceneViewToolbar/CheckResolve.png.meta
  11. 42
      Icons/SceneViewToolbar/Comments.png
  12. 98
      Icons/SceneViewToolbar/Comments.png.meta

1
Editor/GameViewLink/LinkGameView.cs


}
brain.enabled = value;
brain.ManualUpdate();
}
}

57
Editor/SceneViewToolbar.cs


public LinkGameViewButton()
{
icon = Contents.linkGameView;
tooltip = "Link Game View";
dropdownClicked += OnClick;

buttons.Add(this);
UpdateIcon();
}
~LinkGameViewButton()

buttons.Remove(this);
}
public void UpdateIcon()
{
if(LinkGameView.CinemachineActive)
icon = Contents.linkGameViewCM;
else
{
icon = LinkGameView.LockedSceneView == containerWindow as SceneView ? Contents.linkGameViewActive : Contents.linkGameView;
}
}
var m = new GenericMenu();
m.AddItem(new GUIContent("Link Camera"), LinkGameView.LockedSceneView == containerWindow as SceneView,
() => {
LinkGameView.CinemachineActive = false;
value = true;
UpdateIcon();
});
m.AddItem(new GUIContent("Cinemachine Preview"), LinkGameView.CinemachineActive,
() => {
LinkGameView.CinemachineActive = true;
value = true;
UpdateIcon();
});
m.DropDown(worldBound);
}

if (newValue)
if(LinkGameView.CinemachineActive && newValue == false)
LinkGameView.CinemachineActive = false;
else if(newValue && !LinkGameView.CinemachineActive)
foreach(var button in buttons)
UpdateIcon();
foreach (var button in buttons)
if(button.containerWindow != containerWindow)
if(LinkGameView.CinemachineActive)
{
button.SetValueWithoutNotify(true);
}
else if(button.containerWindow != containerWindow)
button.UpdateIcon();
}
}
}

public static Texture2D pointOfView;
public static Texture2D linkGameView;
public static Texture2D linkGameViewActive;
public static Texture2D linkGameViewCM;
public static Texture2D checkWindow;
public static Texture2D commentsWindow;

playFromHere = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/SceneViewToolbar/PlayFromHere.png") as Texture2D;
playFromHere_Stop = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/SceneViewToolbar/PlayFromHere_Stop.png") as Texture2D;
linkGameView = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/SceneViewToolbar/Camera.png") as Texture2D;
linkGameView = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/GUI/Camera16x16.png") as Texture2D;
checkWindow = EditorGUIUtility.IconContent("Valid").image as Texture2D;
commentsWindow = EditorGUIUtility.IconContent("console.infoicon.inactive.sml").image as Texture2D;
linkGameViewActive = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/SceneViewToolbar/CameraActive.png") as Texture2D;
linkGameViewCM = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/SceneViewToolbar/CameraCM.png") as Texture2D;
checkWindow = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/SceneViewToolbar/CheckResolve.png") as Texture2D;
commentsWindow = EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/SceneViewToolbar/Comments.png") as Texture2D;
}
}
}

4
Icons/SceneViewToolbar/Camera.png

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110
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Icons/SceneViewToolbar/CheckResolve.png

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Icons/SceneViewToolbar/Comments.png

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