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using NaughtyAttributes; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace GameplayIngredients.Logic |
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{ |
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public class SetInstigatorFromFactoryLogic : LogicBase |
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{ |
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[ReorderableList] |
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public Callable[] Next; |
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[NonNullCheck] |
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public Factory Factory; |
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public int FactoryIndex = 0; |
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public override void Execute(GameObject instigator = null) |
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{ |
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if(Factory != null) |
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{ |
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GameObject instance = Factory.GetInstance(FactoryIndex); |
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if (instance != null) |
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Call(Next, instance); |
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} |
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} |
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} |
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} |
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