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Fix possible null when populating calltree window

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Thomas ICHÉ 5 年前
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c146b781
共有 2 个文件被更改,包括 2 次插入0 次删除
  1. 1
      CHANGELOG.md
  2. 1
      Editor/CallTree/CallTreeWindow.cs

1
CHANGELOG.md


#### Fixed
* Fixed `OnValidate` for FirstPersonController leading to infinite import loop when displaying the inspector for a Prefab Asset.
* Fix for null Callables in Callable Tree Window.
## 2019.3.0

1
Editor/CallTree/CallTreeWindow.cs


// Add Callables from this Callable[] array
foreach (var call in value)
{
if (call != null)
node.Children.Add(GetCallableNode(call, stack));
}
}

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