* Game Save manager now saves to the Application.persistentDataPath folder
* Renamed HierarchyHints to AdvancedHierarchyView + Changed behaviour to apply visibility from preferences
* Managers: Adjusted RuntimeInitializeOnLoad for new Quick Enter Play Mode Settings
## 2019.3.3
static readonly Type[] kAllManagerTypes = GetAllManagerTypes();
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
#else
#endif
s_Managers.Clear();
var exclusionList = GameplayIngredientsSettings.currentSettings.excludedeManagers;
Debug.Log("Initializing all Managers...");