Thomas ICHÉ
6 年前
当前提交
84f214a0
共有 12 个文件被更改,包括 767 次插入 和 24 次删除
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3Runtime/Actions/StreamingLevelAction.cs
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38Runtime/LevelStreaming/LevelStreamingManager.cs
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8Resources.meta
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8Runtime/Managers.meta
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607Resources/Default_LevelStreamingManager.prefab
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7Resources/Default_LevelStreamingManager.prefab.meta
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78Runtime/Managers/Manager.cs
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11Runtime/Managers/Manager.cs.meta
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20Runtime/Managers/ManagerDefaultPrefabAttribute.cs
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11Runtime/Managers/ManagerDefaultPrefabAttribute.cs.meta
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|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using System; |
|||
using System.Reflection; |
|||
|
|||
namespace GameplayIngredients |
|||
{ |
|||
public abstract class Manager : MonoBehaviour |
|||
{ |
|||
private static Dictionary<Type, Manager> s_Managers = new Dictionary<Type, Manager>(); |
|||
|
|||
public static T Get<T>() where T: Manager |
|||
{ |
|||
if(s_Managers.ContainsKey(typeof(T))) |
|||
return (T)s_Managers[typeof(T)]; |
|||
else |
|||
return null; |
|||
} |
|||
|
|||
static readonly Type[] kAllManagerTypes = GetAllManagerTypes(); |
|||
|
|||
[RuntimeInitializeOnLoadMethod] |
|||
static void AutoCreateAll() |
|||
{ |
|||
foreach(var type in kAllManagerTypes) |
|||
{ |
|||
var attrib =type.GetCustomAttribute<ManagerDefaultPrefabAttribute>(); |
|||
GameObject gameObject; |
|||
|
|||
if(attrib != null) |
|||
{ |
|||
var prefab = Resources.Load<GameObject>(attrib.prefab); |
|||
|
|||
if(prefab == null) // Try loading the "Default_" prefixed version of the prefab
|
|||
{ |
|||
prefab = Resources.Load<GameObject>("Default_"+attrib.prefab); |
|||
} |
|||
|
|||
if(prefab != null) |
|||
{ |
|||
gameObject = GameObject.Instantiate(prefab); |
|||
} |
|||
else |
|||
{ |
|||
Debug.LogError($"Could not instantiate default prefab for {type.ToString()} : No prefab '{attrib.prefab}' found in resources folders. Ignoring..."); |
|||
continue; |
|||
} |
|||
} |
|||
else |
|||
{ |
|||
gameObject = new GameObject(); |
|||
gameObject.AddComponent(type); |
|||
} |
|||
gameObject.name = type.Name; |
|||
GameObject.DontDestroyOnLoad(gameObject); |
|||
var comp = (Manager)gameObject.GetComponent(type); |
|||
s_Managers.Add(type,comp); |
|||
} |
|||
} |
|||
|
|||
static Type[] GetAllManagerTypes() |
|||
{ |
|||
List<Type> types = new List<Type>(); |
|||
foreach(var assembly in AppDomain.CurrentDomain.GetAssemblies()) |
|||
{ |
|||
foreach(Type t in assembly.GetTypes()) |
|||
{ |
|||
if(typeof(Manager).IsAssignableFrom(t) && !t.IsAbstract) |
|||
{ |
|||
types.Add(t); |
|||
} |
|||
} |
|||
} |
|||
return types.ToArray(); |
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} |
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} |
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} |
|
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fileFormatVersion: 2 |
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externalObjects: {} |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using System; |
|||
|
|||
namespace GameplayIngredients |
|||
{ |
|||
[AttributeUsage(AttributeTargets.Class)] |
|||
public class ManagerDefaultPrefabAttribute : Attribute |
|||
{ |
|||
public string prefab { get => m_Prefab; } |
|||
string m_Prefab; |
|||
|
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public ManagerDefaultPrefabAttribute(string prefabName) |
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{ |
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m_Prefab = prefabName; |
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} |
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} |
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} |
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|
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fileFormatVersion: 2 |
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guid: 92b17bbe74aea2243973310189255c48 |
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MonoImporter: |
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externalObjects: {} |
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defaultReferences: [] |
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