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Fixed selection of Call tree window that became broken somehow in 2019.3.0f1 + Fixed Changelog

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Thomas ICHÉ 5 年前
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4a485fc9
共有 2 个文件被更改,包括 12 次插入3 次删除
  1. 13
      CHANGELOG.md
  2. 2
      Editor/CallTree/CallTreeWindow.cs

13
CHANGELOG.md


# Changelog
## 2019.3.2
#### Changed
- **Delayed Logic** now has a mode that allows you to have a random delay within a range.
- **Audio Play Clip Action** now allows you to randomize volume and pitch within a range of values every time you play the clip.
#### Fixed
- Fixed selection of Call tree window that became broken somehow in 2019.3.0f1
## 2019.3.1
#### Changed

* **SendMessageAction** now passes its instigator game object to the **Messager**
* **Delayed Logic** now has a mode that allows you to have a random delay within a range.
* **Audio Play Clip Action** now allows you to randomize volume and pitch within a range of values every time you play the clip.
#### Added

2
Editor/CallTree/CallTreeWindow.cs


base.SelectionChanged(selectedIds);
if (selectedIds.Count > 0 && m_Bindings.ContainsKey(selectedIds[0]))
Selection.activeObject = m_Bindings[selectedIds[0]].Target;
Selection.activeObject = m_Bindings[selectedIds[0]].Target.gameObject;
}
public static class Styles

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