Laurent
5 年前
当前提交
32ec1ac6
共有 2 个文件被更改,包括 78 次插入 和 0 次删除
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67Runtime/LevelScripting/Actions/SetAnimatorParameterAction.cs
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11Runtime/LevelScripting/Actions/SetAnimatorParameterAction.cs.meta
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using UnityEngine; |
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using NaughtyAttributes; |
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public enum AnimatorParameterType { Bool, Float, Int, Trigger }; |
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namespace GameplayIngredients.Actions |
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{ |
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public class SetAnimatorParameterAction : ActionBase |
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{ |
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public Animator animator; |
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public string parameterName; |
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[OnValueChanged("OnParameterTypeChanged")] |
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public AnimatorParameterType parameterType; |
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bool showFloat; |
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bool showInt; |
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bool showBool = true; |
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[ShowIf("showFloat")] |
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public float floatValue; |
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[ShowIf("showInt")] |
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public int intValue; |
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[ShowIf("showBool")] |
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public bool boolValue; |
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public override void Execute(GameObject instigator = null) |
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{ |
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if (animator == null) |
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return; |
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switch (parameterType) |
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{ |
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case AnimatorParameterType.Bool: |
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animator.SetBool(parameterName, boolValue); |
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break; |
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case AnimatorParameterType.Float: |
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animator.SetFloat(parameterName, floatValue); |
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break; |
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case AnimatorParameterType.Int: |
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animator.SetInteger(parameterName, intValue); |
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break; |
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case AnimatorParameterType.Trigger: |
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animator.SetTrigger(parameterName); |
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break; |
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} |
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} |
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private void OnParameterTypeChanged() |
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{ |
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showBool = false; |
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showFloat = false; |
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showInt = false; |
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switch (parameterType) |
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{ |
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case AnimatorParameterType.Bool: |
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showBool = true; |
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break; |
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case AnimatorParameterType.Float: |
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showFloat = true; |
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break; |
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case AnimatorParameterType.Int: |
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showInt = true; |
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break; |
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} |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: e5f9a6ca2faa0514095c2a061d47807e |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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