* Renamed HierarchyHints to AdvancedHierarchyView + Changed behaviour to apply visibility from preferences
* Managers: Adjusted RuntimeInitializeOnLoad for new Quick Enter Play Mode Settings
#### Fixed
* Fixed FocusUIAction that did not update the focus of a button in certain conditions.
## 2019.3.3
#### Added
{
if (UIObjectToFocus != null)
// Workaround : Before selecting, we ensure that there's no selection in the EventSystem
Manager.Get<UIEventManager>().eventSystem.SetSelectedGameObject(null);
UIObjectToFocus.Select();
}