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66 行
2.2 KiB
66 行
2.2 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameplayIngredients.Controllers
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{
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public class KeyboardGamepadPlayerInput : PlayerInput
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{
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public bool useKeyboardAndMouse = true;
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public bool useGamepad = true;
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[Header("Behaviour")]
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public float LookExponent = 2.0f;
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[Range(0.0f, 0.7f)]
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public float MovementDeadZone = 0.15f;
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[Range(0.0f, 0.7f)]
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public float LookDeadZone = 0.15f;
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[Header("Gamepad Axes")]
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public string MovementHorizontalAxis = "Horizontal";
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public string MovementVerticalAxis = "Vertical";
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public string LookHorizontalAxis = "Look X";
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public string LookVerticalAxis = "Look Y";
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[Header("Mouse Axes")]
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public string MouseHorizontalAxis = "Mouse X";
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public string MouseVerticalAxis = "Mouse Y";
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[Header("Buttons")]
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public string JumpButton = "Jump";
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public override Vector2 Look => m_Look;
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public override Vector2 Movement => m_Movement;
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public override ButtonState Jump => m_Jump;
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Vector2 m_Movement;
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Vector2 m_Look;
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ButtonState m_Jump;
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public override void UpdateInput()
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{
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if(useGamepad || useKeyboardAndMouse)
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{
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m_Movement = new Vector2(Input.GetAxisRaw(MovementHorizontalAxis), Input.GetAxisRaw(MovementVerticalAxis));
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if (m_Movement.magnitude < MovementDeadZone)
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m_Movement = Vector2.zero;
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}
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m_Look = Vector2.zero;
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if(useGamepad)
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{
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Vector2 l = new Vector2(Input.GetAxisRaw(LookHorizontalAxis), Input.GetAxisRaw(LookVerticalAxis));
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Vector2 ln = l.normalized;
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float lm = Mathf.Clamp01(l.magnitude);
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m_Look += ln * Mathf.Pow(Mathf.Clamp01(lm - LookDeadZone) / (1.0f - LookDeadZone), LookExponent);
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}
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if(useKeyboardAndMouse)
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m_Look += new Vector2(Input.GetAxisRaw(MouseHorizontalAxis), Input.GetAxisRaw(MouseVerticalAxis));
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m_Jump = GetButtonState(JumpButton);
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}
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}
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}
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