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33 行
1.2 KiB
33 行
1.2 KiB
using UnityEditor;
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namespace NaughtyAttributes.Editor
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{
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[PropertyValidator(typeof(MaxValueAttribute))]
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public class MaxValuePropertyValidator : PropertyValidator
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{
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public override void ValidateProperty(SerializedProperty property)
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{
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MaxValueAttribute maxValueAttribute = PropertyUtility.GetAttribute<MaxValueAttribute>(property);
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if (property.propertyType == SerializedPropertyType.Integer)
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{
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if (property.intValue > maxValueAttribute.MaxValue)
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{
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property.intValue = (int)maxValueAttribute.MaxValue;
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}
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}
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else if (property.propertyType == SerializedPropertyType.Float)
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{
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if (property.floatValue > maxValueAttribute.MaxValue)
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{
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property.floatValue = maxValueAttribute.MaxValue;
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}
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}
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else
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{
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string warning = maxValueAttribute.GetType().Name + " can be used only on int or float fields";
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EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, logToConsole: true, context: PropertyUtility.GetTargetObject(property));
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}
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}
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}
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}
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