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40 行
1.8 KiB
40 行
1.8 KiB
using UnityEngine;
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using UnityEditor;
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namespace NaughtyAttributes.Editor
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{
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[PropertyDrawer(typeof(ShowAssetPreviewAttribute))]
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public class ShowAssetPreviewPropertyDrawer : PropertyDrawer
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{
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public override void DrawProperty(SerializedProperty property)
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{
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EditorDrawUtility.DrawPropertyField(property);
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if (property.propertyType == SerializedPropertyType.ObjectReference)
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{
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if (property.objectReferenceValue != null)
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{
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Texture2D previewTexture = AssetPreview.GetAssetPreview(property.objectReferenceValue);
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if (previewTexture != null)
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{
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ShowAssetPreviewAttribute showAssetPreviewAttribute = PropertyUtility.GetAttribute<ShowAssetPreviewAttribute>(property);
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int width = Mathf.Clamp(showAssetPreviewAttribute.Width, 0, previewTexture.width);
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int height = Mathf.Clamp(showAssetPreviewAttribute.Height, 0, previewTexture.height);
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GUILayout.Label(previewTexture, GUILayout.MaxWidth(width), GUILayout.MaxHeight(height));
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}
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else
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{
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string warning = property.name + " doesn't have an asset preview";
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EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, logToConsole: true, context: PropertyUtility.GetTargetObject(property));
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}
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}
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}
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else
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{
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string warning = property.name + " doesn't have an asset preview";
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EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, logToConsole: true, context: PropertyUtility.GetTargetObject(property));
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}
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}
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}
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}
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