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56 行
2.2 KiB
56 行
2.2 KiB
using UnityEngine;
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using UnityEditor;
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using UnityEditorInternal;
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using System.Collections.Generic;
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namespace NaughtyAttributes.Editor
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{
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[PropertyDrawer(typeof(ReorderableListAttribute))]
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public class ReorderableListPropertyDrawer : PropertyDrawer
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{
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private Dictionary<string, ReorderableList> reorderableListsByPropertyName = new Dictionary<string, ReorderableList>();
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public override void DrawProperty(SerializedProperty property)
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{
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EditorDrawUtility.DrawHeader(property);
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if (property.isArray)
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{
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if (!this.reorderableListsByPropertyName.ContainsKey(property.name))
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{
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ReorderableList reorderableList = new ReorderableList(property.serializedObject, property, true, true, true, true)
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{
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drawHeaderCallback = (Rect rect) =>
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{
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EditorGUI.LabelField(rect, string.Format("{0}: {1}", property.displayName, property.arraySize), EditorStyles.label);
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},
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drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
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{
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var element = property.GetArrayElementAtIndex(index);
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rect.y += 2f;
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EditorGUI.PropertyField(new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight), element);
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}
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};
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this.reorderableListsByPropertyName[property.name] = reorderableList;
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}
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this.reorderableListsByPropertyName[property.name].DoLayoutList();
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}
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else
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{
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string warning = typeof(ReorderableListAttribute).Name + " can be used only on arrays or lists";
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EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, logToConsole: true, context: PropertyUtility.GetTargetObject(property));
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EditorDrawUtility.DrawPropertyField(property);
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}
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}
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public override void ClearCache()
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{
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this.reorderableListsByPropertyName.Clear();
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}
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}
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}
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