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48 行
1.8 KiB
48 行
1.8 KiB
using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace NaughtyAttributes.Editor
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{
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[PropertyDrawer(typeof(DisableIfAttribute))]
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public class DisableIfPropertyDrawer : PropertyDrawer
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{
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public override void DrawProperty(SerializedProperty property)
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{
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bool drawDisabled = false;
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bool validCondition = false;
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DisableIfAttribute disableIfAttribute = PropertyUtility.GetAttribute<DisableIfAttribute>(property);
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UnityEngine.Object target = PropertyUtility.GetTargetObject(property);
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FieldInfo conditionField = ReflectionUtility.GetField(target, disableIfAttribute.ConditionName);
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if (conditionField != null &&
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conditionField.FieldType == typeof(bool))
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{
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drawDisabled = (bool)conditionField.GetValue(target);
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validCondition = true;
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}
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MethodInfo conditionMethod = ReflectionUtility.GetMethod(target, disableIfAttribute.ConditionName);
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if (conditionMethod != null &&
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conditionMethod.ReturnType == typeof(bool) &&
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conditionMethod.GetParameters().Length == 0)
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{
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drawDisabled = (bool)conditionMethod.Invoke(target, null);
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validCondition = true;
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}
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if (validCondition)
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{
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GUI.enabled = !drawDisabled;
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EditorDrawUtility.DrawPropertyField(property);
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GUI.enabled = true;
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}
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else
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{
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string warning = disableIfAttribute.GetType().Name + " needs a valid boolean condition field or method name to work";
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EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, logToConsole: true, context: target);
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}
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}
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}
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}
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