Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace GameplayIngredients.Editor
{
public static class MenuItems
{
const int kMenuPriority = 330;
[MenuItem("Edit/Select None &D", priority = 149)]
static void UnselectAll()
{
Selection.activeObject = null;
}
static readonly string helperPreferenceName = "GameplayIngredients.toggleIngredientHelpers";
[MenuItem("Edit/Gameplay Ingredients/Toggle Helpers", priority = kMenuPriority)]
static void ToggleIngredientHelpers()
{
bool value = EditorPrefs.GetBool(helperPreferenceName, false);
value = !value;
EditorPrefs.SetBool(helperPreferenceName, value);
}
[MenuItem("Edit/Gameplay Ingredients/Toggle Helpers", validate = true, priority = kMenuPriority)]
static bool ToggleIngredientHelpersValidation()
{
Menu.SetChecked("Edit/Gameplay Ingredients/Toggle Helpers", EditorPrefs.GetBool(helperPreferenceName, false));
return true;
}
}
}