Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using NaughtyAttributes;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameplayIngredients.Logic
{
public class SetInstigatorFromFactoryLogic : LogicBase
{
[ReorderableList]
public Callable[] Next;
[NonNullCheck]
public Factory Factory;
public int FactoryIndex = 0;
public bool ContinueEvenIfNull = false;
public override void Execute(GameObject instigator = null)
{
if(Factory != null)
{
GameObject instance = Factory.GetInstance(FactoryIndex);
if(instance != null || ContinueEvenIfNull)
Call(Next, instance);
}
}
}
}