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24 行
507 B
24 行
507 B
using NaughtyAttributes;
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using UnityEngine.Events;
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namespace GameplayIngredients.Events
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{
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public class OnEnableDisableEvent : EventBase
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{
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[ReorderableList]
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public Callable[] OnEnableEvent;
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[ReorderableList]
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public Callable[] OnDisableEvent;
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private void OnEnable()
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{
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Callable.Call(OnEnableEvent, gameObject);
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}
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private void OnDisable()
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{
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Callable.Call(OnDisableEvent, gameObject);
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}
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}
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}
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