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19 行
320 B
19 行
320 B
using NaughtyAttributes;
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using UnityEngine;
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namespace GameplayIngredients.Events
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{
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public class OnDestroyEvent : EventBase
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{
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[ReorderableList]
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public Callable[] onDestroy;
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private void OnDestroy()
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{
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Callable.Call(onDestroy, gameObject);
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}
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}
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}
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