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27 行
563 B
27 行
563 B
using NaughtyAttributes;
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using UnityEngine;
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namespace GameplayIngredients.Events
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{
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public class OnButtonDownEvent : EventBase
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{
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public string Button = "Fire1";
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[ReorderableList]
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public Callable[] OnButtonDown;
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[ReorderableList]
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public Callable[] OnButtonUp;
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void Update()
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{
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if (Input.GetButtonDown(Button))
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Callable.Call(OnButtonDown, gameObject);
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if (Input.GetButtonUp(Button))
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Callable.Call(OnButtonUp, gameObject);
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}
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}
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}
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