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65 行
2.0 KiB
65 行
2.0 KiB
using NaughtyAttributes;
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using UnityEngine;
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namespace GameplayIngredients.Actions
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{
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public class ToggleGameObjectAction : ActionBase
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{
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[ContextMenu("Update Toggles from Current State")]
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void UpdateFromCurrentState()
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{
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for (int i = 0; i < Targets.Length; i++)
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{
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if (Targets[i].GameObject == null)
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continue;
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Targets[i].State = Targets[i].GameObject.activeSelf ? GameObjectToggle.GameObjectToggleState.Enable : GameObjectToggle.GameObjectToggleState.Disable;
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}
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}
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[ReorderableList]
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public GameObjectToggle[] Targets;
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public override void Execute(GameObject instigator = null)
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{
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foreach(var target in Targets)
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{
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if (target.GameObject == null)
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{
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Debug.Log("Target is null, ignoring");
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}
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else
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{
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switch(target.State)
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{
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case GameObjectToggle.GameObjectToggleState.Disable:
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target.GameObject.SetActive(false);
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break;
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case GameObjectToggle.GameObjectToggleState.Enable:
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target.GameObject.SetActive(true);
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break;
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case GameObjectToggle.GameObjectToggleState.Toggle:
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target.GameObject.SetActive(!target.GameObject.activeSelf);
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break;
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}
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}
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}
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}
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[System.Serializable]
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public struct GameObjectToggle
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{
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[System.Serializable]
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public enum GameObjectToggleState
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{
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Disable = 0,
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Enable = 1,
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Toggle = 2
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}
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public GameObject GameObject;
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public GameObjectToggleState State;
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}
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}
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}
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