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40 行
1.2 KiB
40 行
1.2 KiB
using NaughtyAttributes;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameplayIngredients.Actions
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{
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public class TeleportGameObjectAction : ActionBase
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{
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[ReorderableList]
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public GameObject[] ObjectsToTeleport;
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public bool TeleportInstigator = false;
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public Transform TeleportTarget;
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public override void Execute(GameObject instigator = null)
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{
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if(TeleportTarget == null)
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{
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Debug.LogWarning("No Teleport Target");
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return;
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}
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if(ObjectsToTeleport != null)
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{
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foreach(var obj in ObjectsToTeleport)
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{
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Teleport(obj, TeleportTarget.position, TeleportTarget.rotation);
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}
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}
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if (TeleportInstigator && instigator != null)
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Teleport(instigator, TeleportTarget.position, TeleportTarget.rotation);
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}
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static void Teleport(GameObject obj, Vector3 worldPosition, Quaternion rotation)
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{
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obj.transform.position = worldPosition;
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obj.transform.rotation = rotation;
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}
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}
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}
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