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31 行
1.3 KiB
31 行
1.3 KiB
using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace NaughtyAttributes.Editor
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{
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[PropertyMeta(typeof(OnValueChangedAttribute))]
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public class OnValueChangedPropertyMeta : PropertyMeta
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{
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public override void ApplyPropertyMeta(SerializedProperty property, MetaAttribute metaAttribute)
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{
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OnValueChangedAttribute onValueChangedAttribute = (OnValueChangedAttribute)metaAttribute;
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UnityEngine.Object target = PropertyUtility.GetTargetObject(property);
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MethodInfo callbackMethod = ReflectionUtility.GetMethod(target, onValueChangedAttribute.CallbackName);
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if (callbackMethod != null &&
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callbackMethod.ReturnType == typeof(void) &&
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callbackMethod.GetParameters().Length == 0)
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{
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property.serializedObject.ApplyModifiedProperties(); // We must apply modifications so that the callback can be invoked with up-to-date data
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callbackMethod.Invoke(target, null);
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}
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else
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{
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string warning = onValueChangedAttribute.GetType().Name + " can invoke only action methods - with void return type and no parameters";
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Debug.LogWarning(warning, target);
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}
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}
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}
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}
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