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70 行
2.4 KiB
70 行
2.4 KiB
using System.Collections.Generic;
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using System.Reflection;
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using UnityEditor;
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namespace NaughtyAttributes.Editor
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{
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[PropertyDrawCondition(typeof(ShowIfAttribute))]
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public class ShowIfPropertyDrawCondition : PropertyDrawCondition
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{
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public override bool CanDrawProperty(SerializedProperty property)
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{
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ShowIfAttribute showIfAttribute = PropertyUtility.GetAttribute<ShowIfAttribute>(property);
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UnityEngine.Object target = PropertyUtility.GetTargetObject(property);
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List<bool> conditionValues = new List<bool>();
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foreach (var condition in showIfAttribute.Conditions)
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{
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FieldInfo conditionField = ReflectionUtility.GetField(target, condition);
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if (conditionField != null &&
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conditionField.FieldType == typeof(bool))
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{
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conditionValues.Add((bool)conditionField.GetValue(target));
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}
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MethodInfo conditionMethod = ReflectionUtility.GetMethod(target, condition);
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if (conditionMethod != null &&
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conditionMethod.ReturnType == typeof(bool) &&
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conditionMethod.GetParameters().Length == 0)
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{
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conditionValues.Add((bool)conditionMethod.Invoke(target, null));
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}
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}
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if (conditionValues.Count > 0)
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{
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bool draw;
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if (showIfAttribute.ConditionOperator == ConditionOperator.And)
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{
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draw = true;
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foreach (var value in conditionValues)
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{
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draw = draw && value;
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}
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}
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else
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{
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draw = false;
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foreach (var value in conditionValues)
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{
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draw = draw || value;
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}
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}
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if (showIfAttribute.Reversed)
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{
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draw = !draw;
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}
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return draw;
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}
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else
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{
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string warning = showIfAttribute.GetType().Name + " needs a valid boolean condition field or method name to work";
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EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: target);
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return true;
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}
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}
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}
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}
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