Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

41 行
1.1 KiB

using NaughtyAttributes;
using UnityEngine;
namespace GameplayIngredients.Actions
{
[AddComponentMenu(ComponentMenu.actionsPath + "Random Toggle GameObject Action")]
[Callable("Game Objects", "Actions/ic-action-list.png")]
public class RandomToggleGameObjectAction : ActionBase
{
[ReorderableList]
public GameObject[] Targets;
public override void Execute(GameObject instigator = null)
{
var random = Targets[Random.Range(0,Targets.Length)];
foreach (var target in Targets)
{
if (target != null)
target.SetActive(random == target);
}
}
[ContextMenu("Populate From Children")]
void PopulateFromChildren()
{
int count = transform.childCount;
Targets = new GameObject[count];
for(int i = 0; i < count; i++)
{
Targets[i] = transform.GetChild(i).gameObject;
}
}
public override string GetDefaultName()
{
return $"Toggle Random Object from List";
}
}
}