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224 行
6.6 KiB
224 行
6.6 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEditor;
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public class SelectionHistoryWindow : EditorWindow
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{
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[MenuItem("Window/Selection History")]
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public static void OpenSelectionHistoryWindow()
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{
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EditorWindow.GetWindow<SelectionHistoryWindow>();
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}
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Vector2 scrollPos = Vector2.zero;
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void OnGUI()
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{
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titleContent = Contents.title;
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scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
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{
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Selection_OnGUI();
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}
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EditorGUILayout.EndScrollView();
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}
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void OnEnable()
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{
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lockedObjects = null;
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selectionHistory = null;
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}
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void OnDisable()
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{
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lockedObjects = null;
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selectionHistory = null;
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}
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List<GameObject[]> selectionHistory;
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List<GameObject[]> lockedObjects;
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int maxHistoryCount = 32;
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bool ignoreNextSelection = false;
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void OnSelectionChange()
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{
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if (ignoreNextSelection)
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{
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ignoreNextSelection = false;
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return;
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}
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if (selectionHistory == null) selectionHistory = new List<GameObject[]>();
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if (lockedObjects == null) lockedObjects = new List<GameObject[]>();
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if (Selection.activeGameObject != null || Selection.gameObjects.Length > 0)
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{
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if (selectionHistory.Count > maxHistoryCount)
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selectionHistory.RemoveAt(0);
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if (selectionHistory.Count == 0 || CompareArray(selectionHistory[selectionHistory.Count - 1], Selection.gameObjects)) ;
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selectionHistory.Add(Selection.gameObjects);
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Repaint();
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}
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}
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public bool CompareArray(GameObject[] a, GameObject[] b)
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{
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return a.SequenceEqual(b);
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}
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private static bool CheckObjects(GameObject[] objs)
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{
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if (objs == null) return false;
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foreach (var obj in objs)
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{
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if (obj == null) return false;
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}
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return true;
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}
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void Selection_OnGUI()
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{
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if (selectionHistory == null) selectionHistory = new List<GameObject[]>();
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if (lockedObjects == null) lockedObjects = new List<GameObject[]>();
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int i = 0;
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using (new EditorGUILayout.HorizontalScope())
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{
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if (GUILayout.Button("Unselect All"))
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{
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Selection.activeObject = null;
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ignoreNextSelection = true;
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Repaint();
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}
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}
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int toRemove = -1;
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if (lockedObjects.Count > 0)
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{
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GUILayout.Label("Retained", EditorStyles.boldLabel);
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i = 0;
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toRemove = -1;
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foreach (var obj in lockedObjects)
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{
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if (obj == null || obj.Length == 0 || !CheckObjects(obj))
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{
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using (new EditorGUILayout.HorizontalScope())
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{
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GUILayout.Label("(object is either null or has been deleted)");
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if (GUILayout.Button("X", GUILayout.Width(24)))
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{
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toRemove = i;
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}
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}
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}
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else
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{
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using (new EditorGUILayout.HorizontalScope())
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{
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GUILayout.Label(Contents.star, GUILayout.Width(24));
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string label = obj.Length > 1 ? "Multiple (" + obj.Length + ") : " + obj[0].name + " ..." : obj[0].name;
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if (GUILayout.Button(label))
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{
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ignoreNextSelection = true;
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Selection.objects = obj;
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}
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if (GUILayout.Button("F", GUILayout.Width(24)))
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{
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ignoreNextSelection = true;
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Selection.objects = obj;
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SceneView.lastActiveSceneView.FrameSelected();
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}
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if (GUILayout.Button("X", GUILayout.Width(24)))
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{
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toRemove = i;
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}
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}
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}
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i++;
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}
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if (toRemove != -1) lockedObjects.RemoveAt(toRemove);
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}
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int toAdd = -1;
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toRemove = -1;
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i = 0;
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using (new EditorGUILayout.HorizontalScope())
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{
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GUILayout.Label("History", EditorStyles.boldLabel);
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Clear"))
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{
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selectionHistory.Clear();
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Repaint();
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}
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}
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var reversedHistory = selectionHistory.Reverse<GameObject[]>().ToArray();
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foreach (var obj in reversedHistory)
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{
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if (obj == null || obj.Length == 0 || !CheckObjects(obj))
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{
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using (new EditorGUILayout.HorizontalScope())
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{
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GUILayout.Label("(object is either null or has been deleted)");
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if (GUILayout.Button("X", GUILayout.Width(24)))
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{
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toRemove = i;
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}
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}
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}
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else
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{
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using (new EditorGUILayout.HorizontalScope())
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{
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GUILayout.Space(24);
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string label = obj.Length > 1 ? "Multiple (" + obj.Length + ") : " + obj[0].name + " ..." : obj[0].name;
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if (GUILayout.Button(label))
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{
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ignoreNextSelection = true;
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Selection.objects = obj;
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}
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if (GUILayout.Button("F", GUILayout.Width(24)))
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{
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ignoreNextSelection = true;
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Selection.objects = obj;
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SceneView.lastActiveSceneView.FrameSelected();
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}
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if (GUILayout.Button("+", GUILayout.Width(24)))
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{
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toAdd = i;
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}
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}
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}
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i++;
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}
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if (toAdd != -1)
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{
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lockedObjects.Add(reversedHistory[toAdd]);
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Repaint();
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}
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if (toRemove != -1)
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{
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selectionHistory.RemoveAt(toRemove);
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Repaint();
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}
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}
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static class Contents
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{
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public static GUIContent title = new GUIContent("Select History");
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public static GUIContent star = EditorGUIUtility.IconContent("CustomSorting");
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}
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}
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