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84 行
2.8 KiB
84 行
2.8 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditorInternal;
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using System;
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namespace GameplayIngredients.Editor
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{
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[CustomEditor(typeof(EditorSceneSetup))]
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public class EditorSceneSetupEditor : UnityEditor.Editor
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{
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ReorderableList m_List;
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SerializedProperty m_LoadedScenes;
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SerializedProperty m_ActiveScene;
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private void OnEnable()
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{
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m_ActiveScene = serializedObject.FindProperty("ActiveScene");
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m_LoadedScenes = serializedObject.FindProperty("LoadedScenes");
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m_List = new ReorderableList(serializedObject, m_LoadedScenes, true, true, true, true);
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m_List.drawElementCallback = OnDrawElement;
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m_List.drawHeaderCallback = OnDrawHeader;
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}
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private void OnDrawHeader(Rect rect)
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{
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GUI.Label(rect, "Scene List");
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}
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private void OnDrawElement(Rect rect, int index, bool isActive, bool isFocused)
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{
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var toggleRect = rect;
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toggleRect.width = 16;
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toggleRect.yMin += 2;
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var sceneRect = rect;
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sceneRect.xMin += 24;
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sceneRect.xMax -= 80;
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sceneRect.yMin += 2;
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sceneRect.height = 16;
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var loadedRect = rect;
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loadedRect.xMin = rect.xMax - 80;
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loadedRect.yMin += 2;
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bool active = m_ActiveScene.intValue == index;
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bool newActive = GUI.Toggle(toggleRect, active, GUIContent.none);
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if(GUI.changed && newActive != active)
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{
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m_ActiveScene.intValue = index;
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}
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var sceneAsset = (SceneAsset)EditorGUI.ObjectField(sceneRect, m_LoadedScenes.GetArrayElementAtIndex(index).FindPropertyRelative("Scene").objectReferenceValue, typeof(SceneAsset), false);
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if (GUI.changed)
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{
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m_LoadedScenes.GetArrayElementAtIndex(index).FindPropertyRelative("Scene").objectReferenceValue = sceneAsset;
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}
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int visible = m_LoadedScenes.GetArrayElementAtIndex(index).FindPropertyRelative("Loaded").boolValue ? 1 : 0;
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visible = EditorGUI.IntPopup(loadedRect, visible, kLoadedItems, kLoadedIndices);
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if(GUI.changed)
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{
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m_LoadedScenes.GetArrayElementAtIndex(index).FindPropertyRelative("Loaded").boolValue = visible == 1 ? true : false;
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}
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serializedObject.ApplyModifiedProperties();
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}
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static readonly int[] kLoadedIndices = new int[2] { 0, 1 };
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static readonly GUIContent[] kLoadedItems = new GUIContent[2] { new GUIContent("Not Loaded"), new GUIContent("Loaded") };
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public override void OnInspectorGUI()
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{
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m_List.DoLayoutList();
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}
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}
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}
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