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42 行
1.2 KiB
42 行
1.2 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using NaughtyAttributes;
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namespace GameplayIngredients
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{
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public class TimerDisplayRig : MonoBehaviour
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{
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[NonNullCheck]
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public Text text;
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[NonNullCheck]
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public TextMesh textMesh;
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[NonNullCheck]
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public Timer timer;
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[InfoBox("Use the following wildcards:\n - %h : hours\n - %m : minutes\n - %s : seconds\n - %x : milliseconds", InfoBoxType.Normal)]
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public string format = "%h:%m:%s:%x";
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private void Update()
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{
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if (timer == null || (text == null && textMesh == null))
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return;
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var value = format;
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value = value.Replace("%h", timer.CurrentHours.ToString("D2"));
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value = value.Replace("%m", timer.CurrentMinutes.ToString("D2"));
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value = value.Replace("%s", timer.CurrentSeconds.ToString("D2"));
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value = value.Replace("%x", timer.CurrentMilliseconds.ToString("D3"));
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if (text != null)
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text.text = value;
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if (textMesh != null)
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textMesh.text = value;
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}
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}
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}
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