Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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// This class is auto generated
using System;
using System.Collections.Generic;
namespace NaughtyAttributes.Editor
{
public static class PropertyDrawerDatabase
{
private static Dictionary<Type, PropertyDrawer> drawersByAttributeType;
static PropertyDrawerDatabase()
{
drawersByAttributeType = new Dictionary<Type, PropertyDrawer>();
drawersByAttributeType[typeof(DisableIfAttribute)] = new DisableIfPropertyDrawer();
drawersByAttributeType[typeof(DropdownAttribute)] = new DropdownPropertyDrawer();
drawersByAttributeType[typeof(EnableIfAttribute)] = new EnableIfPropertyDrawer();
drawersByAttributeType[typeof(LabelAttribute)] = new LabelPropertyDrawer();
drawersByAttributeType[typeof(MinMaxSliderAttribute)] = new MinMaxSliderPropertyDrawer();
drawersByAttributeType[typeof(ProgressBarAttribute)] = new ProgressBarPropertyDrawer();
drawersByAttributeType[typeof(ReadOnlyAttribute)] = new ReadOnlyPropertyDrawer();
drawersByAttributeType[typeof(ReorderableListAttribute)] = new ReorderableListPropertyDrawer();
drawersByAttributeType[typeof(ResizableTextAreaAttribute)] = new ResizableTextAreaPropertyDrawer();
drawersByAttributeType[typeof(ShowAssetPreviewAttribute)] = new ShowAssetPreviewPropertyDrawer();
drawersByAttributeType[typeof(SliderAttribute)] = new SliderPropertyDrawer();
drawersByAttributeType[typeof(TagAttribute)] = new TagPropertyDrawer();
}
public static PropertyDrawer GetDrawerForAttribute(Type attributeType)
{
PropertyDrawer drawer;
if (drawersByAttributeType.TryGetValue(attributeType, out drawer))
{
return drawer;
}
else
{
return null;
}
}
public static void ClearCache()
{
foreach (var kvp in drawersByAttributeType)
{
kvp.Value.ClearCache();
}
}
}
}