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43 行
883 B
43 行
883 B
using UnityEngine;
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using NaughtyAttributes;
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namespace GameplayIngredients.Logic
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{
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public class FlipFlopLogic : LogicBase
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{
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public enum State
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{
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Flip,
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Flop
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}
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public State InitialState = State.Flip;
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[ReorderableList]
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public Callable[] OnFlip;
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[ReorderableList]
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public Callable[] OnFlop;
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private State state;
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public void OnEnable()
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{
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state = InitialState;
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}
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public override void Execute(GameObject instigator = null)
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{
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if (state == State.Flop)
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{
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Callable.Call(OnFlip, instigator);
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state = State.Flip;
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}
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else
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{
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Callable.Call(OnFlop, instigator);
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state = State.Flop;
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}
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}
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}
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}
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