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15 行
315 B
15 行
315 B
using System.Collections.Generic;
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using UnityEngine;
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public class IgnoredCheckResults : MonoBehaviour
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{
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[System.Serializable]
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public struct IgnoredCheckResult
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{
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public string check;
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public GameObject gameObject;
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}
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public List<IgnoredCheckResult> ignoredCheckResults;
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}
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