您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
107 行
3.6 KiB
107 行
3.6 KiB
using NaughtyAttributes;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace GameplayIngredients.Logic
|
|
{
|
|
public class SaveDataLogic : LogicBase
|
|
{
|
|
public enum Evaluation
|
|
{
|
|
Equal,
|
|
NotEqual,
|
|
Greater,
|
|
GreaterOrEqual,
|
|
Less,
|
|
LessOrEqual
|
|
}
|
|
|
|
public Evaluation Test = Evaluation.Equal;
|
|
public GameSaveManager.Location SaveLocation = GameSaveManager.Location.System;
|
|
public GameSaveManager.ValueType ValueType = GameSaveManager.ValueType.String;
|
|
public string Key = "SomeKey";
|
|
|
|
public bool BoolTargetValue;
|
|
public int IntTargetValue;
|
|
public float FloatTargetValue;
|
|
public string StringTargetValue;
|
|
|
|
[ReorderableList]
|
|
public Callable[] OnTestSuccess;
|
|
[ReorderableList]
|
|
public Callable[] OnTesFail;
|
|
|
|
public override void Execute()
|
|
{
|
|
var gsm = Manager.Get<GameSaveManager>();
|
|
bool result = false;
|
|
|
|
switch(ValueType)
|
|
{
|
|
case GameSaveManager.ValueType.Bool:
|
|
if (!gsm.HasBool(Key, SaveLocation))
|
|
{
|
|
WarnNotExist(Key, ValueType, SaveLocation);
|
|
}
|
|
else
|
|
{
|
|
result = TestValue(gsm.GetBool(Key, SaveLocation), BoolTargetValue);
|
|
}
|
|
break;
|
|
case GameSaveManager.ValueType.Int:
|
|
if (!gsm.HasInt(Key, SaveLocation))
|
|
{
|
|
WarnNotExist(Key, ValueType, SaveLocation);
|
|
}
|
|
else
|
|
{
|
|
result = TestValue(gsm.GetInt(Key, SaveLocation), IntTargetValue);
|
|
}
|
|
break;
|
|
case GameSaveManager.ValueType.Float:
|
|
if (!gsm.HasFloat(Key, SaveLocation))
|
|
{
|
|
WarnNotExist(Key, ValueType, SaveLocation);
|
|
}
|
|
else
|
|
{
|
|
result = TestValue(gsm.GetFloat(Key, SaveLocation), FloatTargetValue);
|
|
}
|
|
break;
|
|
case GameSaveManager.ValueType.String:
|
|
if (!gsm.HasSting(Key, SaveLocation))
|
|
{
|
|
WarnNotExist(Key, ValueType, SaveLocation);
|
|
}
|
|
else
|
|
{
|
|
result = TestValue(gsm.GetString(Key, SaveLocation), StringTargetValue);
|
|
}
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
bool TestValue<T>(T value, T other) where T : System.IComparable<T>
|
|
{
|
|
switch(Test)
|
|
{
|
|
case Evaluation.Equal: return value.CompareTo(other) == 0;
|
|
case Evaluation.NotEqual: return value.CompareTo(other) != 0;
|
|
case Evaluation.Greater: return value.CompareTo(other) > 0;
|
|
case Evaluation.GreaterOrEqual: return value.CompareTo(other) >= 0;
|
|
case Evaluation.Less: return value.CompareTo(other) < 0;
|
|
case Evaluation.LessOrEqual: return value.CompareTo(other) <= 0;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
void WarnNotExist(string name, GameSaveManager.ValueType type, GameSaveManager.Location location)
|
|
{
|
|
Debug.LogWarning(string.Format("Save Data Logic: Trying to get {0} value to non existent {1} data in {2} save.", type, name, location));
|
|
}
|
|
}
|
|
}
|