Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。

24 行
507 B

using NaughtyAttributes;
using UnityEngine.Events;
namespace GameplayIngredients.Events
{
public class OnEnableDisableEvent : EventBase
{
[ReorderableList]
public Callable[] OnEnableEvent;
[ReorderableList]
public Callable[] OnDisableEvent;
private void OnEnable()
{
Callable.Call(OnEnableEvent, gameObject);
}
private void OnDisable()
{
Callable.Call(OnDisableEvent, gameObject);
}
}
}