Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using System;
using UnityEngine;
namespace GameplayIngredients.Rigs
{
[Serializable]
public abstract class FloatAnimationHandler : AnimationHandler<float> { }
[Serializable, AnimationHandler("Continuous Float", typeof(float))]
public class FloatContinuousAnimationHandler : FloatAnimationHandler
{
[SerializeField]
float Rate = 1.0f;
float m_Base;
float m_Time;
public override void OnStart(float defaultValue)
{
m_Base = defaultValue;
m_Time = 0;
}
public override float OnUpdate(float deltaTime)
{
m_Time += deltaTime;
return m_Base + m_Time * Rate;
}
}
[Serializable, AnimationHandler("Sine Float", typeof(float))]
public class FloatSineAnimationHandler : FloatAnimationHandler
{
[SerializeField]
float frequency = 1.0f;
[SerializeField]
public float amplitude = 1.0f;
float m_Base;
float m_Time;
public override void OnStart(float defaultValue)
{
m_Base = defaultValue;
m_Time = 0;
}
public override float OnUpdate(float deltaTime)
{
m_Time += deltaTime;
return m_Base + Mathf.Sin(m_Time * frequency * Mathf.PI) * amplitude;
}
}
}