您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
106 行
3.6 KiB
106 行
3.6 KiB
using System.Linq;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using System;
|
|
using System.Reflection;
|
|
|
|
namespace GameplayIngredients
|
|
{
|
|
public abstract class Manager : MonoBehaviour
|
|
{
|
|
private static Dictionary<Type, Manager> s_Managers = new Dictionary<Type, Manager>();
|
|
|
|
public static T Get<T>() where T: Manager
|
|
{
|
|
if(s_Managers.ContainsKey(typeof(T)))
|
|
return (T)s_Managers[typeof(T)];
|
|
else
|
|
{
|
|
Debug.LogError($"Manager of type '{typeof(T)}' could not be accessed. Check the excludedManagers list in your GameplayIngredientsSettings configuration file.");
|
|
return null;
|
|
}
|
|
}
|
|
|
|
static readonly Type[] kAllManagerTypes = GetAllManagerTypes();
|
|
|
|
[RuntimeInitializeOnLoadMethod]
|
|
static void AutoCreateAll()
|
|
{
|
|
var exclusionList = GameplayIngredientsSettings.currentSettings.excludedeManagers;
|
|
|
|
Debug.Log("Initializing all Managers...");
|
|
foreach(var type in kAllManagerTypes)
|
|
{
|
|
if(exclusionList != null && exclusionList.ToList().Contains(type.Name))
|
|
{
|
|
Debug.Log($"Manager : {type.Name} is in GameplayIngredientSettings.excludedeManagers List: ignoring Creation");
|
|
continue;
|
|
}
|
|
var attrib = type.GetCustomAttribute<ManagerDefaultPrefabAttribute>();
|
|
GameObject gameObject;
|
|
|
|
if(attrib != null)
|
|
{
|
|
var prefab = Resources.Load<GameObject>(attrib.prefab);
|
|
|
|
if(prefab == null) // Try loading the "Default_" prefixed version of the prefab
|
|
{
|
|
prefab = Resources.Load<GameObject>("Default_"+attrib.prefab);
|
|
}
|
|
|
|
if(prefab != null)
|
|
{
|
|
gameObject = GameObject.Instantiate(prefab);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogError($"Could not instantiate default prefab for {type.ToString()} : No prefab '{attrib.prefab}' found in resources folders. Ignoring...");
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gameObject = new GameObject();
|
|
gameObject.AddComponent(type);
|
|
}
|
|
gameObject.name = type.Name;
|
|
GameObject.DontDestroyOnLoad(gameObject);
|
|
var comp = (Manager)gameObject.GetComponent(type);
|
|
s_Managers.Add(type,comp);
|
|
|
|
Debug.Log(string.Format(" -> <{0}> OK", type.Name));
|
|
}
|
|
}
|
|
|
|
static Type[] GetAllManagerTypes()
|
|
{
|
|
List<Type> types = new List<Type>();
|
|
foreach(var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
|
{
|
|
Type[] assemblyTypes = null;
|
|
|
|
try
|
|
{
|
|
assemblyTypes = assembly.GetTypes();
|
|
}
|
|
catch
|
|
{
|
|
Debug.LogError($"Could not load types from assembly : {assembly.FullName}");
|
|
}
|
|
|
|
if(assemblyTypes != null)
|
|
{
|
|
foreach (Type t in assemblyTypes)
|
|
{
|
|
if (typeof(Manager).IsAssignableFrom(t) && !t.IsAbstract)
|
|
{
|
|
types.Add(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
return types.ToArray();
|
|
}
|
|
}
|
|
}
|