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130 行
4.2 KiB
130 行
4.2 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System;
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namespace GameplayIngredients.Editor
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{
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static class SceneViewToolbar
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{
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public delegate void SceneViewToolbarDelegate(SceneView sceneView);
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public static event SceneViewToolbarDelegate OnSceneViewToolbarGUI;
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[InitializeOnLoadMethod]
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static void Initialize()
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{
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SceneView.onSceneGUIDelegate += OnSceneGUI;
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}
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private static void OnSceneGUI(SceneView sceneView)
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{
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var r = new Rect(Vector2.zero, new Vector2(sceneView.position.width,24));
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Handles.BeginGUI();
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using (new GUILayout.AreaScope(r))
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{
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using (new GUILayout.HorizontalScope(EditorStyles.toolbar))
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{
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if(PlayFromHere.IsReady)
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{
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bool play = GUILayout.Toggle(EditorApplication.isPlaying, Contents.playFromHere, EditorStyles.toolbarButton);
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if(GUI.changed)
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{
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if (play)
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PlayFromHere.Play(sceneView);
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else
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EditorApplication.isPlaying = false;
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}
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GUILayout.Space(24);
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}
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Color backup = GUI.color;
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bool isLinked = LinkGameView.Active;
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bool isLocked = LinkGameView.LockedSceneView == sceneView;
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if(isLinked && isLocked)
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{
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GUI.color = Color.green *2;
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}
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isLinked = GUILayout.Toggle(isLinked, Contents.linkGameView, EditorStyles.toolbarButton, GUILayout.Width(64));
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if (GUI.changed)
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{
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LinkGameView.Active = isLinked;
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}
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isLocked = GUILayout.Toggle(isLocked, Contents.lockLinkGameView, EditorStyles.toolbarButton);
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if (GUI.changed)
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{
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if (isLocked)
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{
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LinkGameView.LockedSceneView = sceneView;
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}
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else
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{
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LinkGameView.LockedSceneView = null;
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}
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}
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GUI.color = backup;
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// SceneViewPOV
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GUILayout.Space(16);
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if(GUILayout.Button("POV", EditorStyles.toolbarDropDown))
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{
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Rect btnrect = GUILayoutUtility.GetLastRect();
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btnrect.yMax += 17;
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SceneViewPOV.ShowPopup(btnrect, sceneView);
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}
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GUILayout.FlexibleSpace();
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// Custom Code here
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if (OnSceneViewToolbarGUI != null)
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OnSceneViewToolbarGUI.Invoke(sceneView);
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// Saving Space not to overlap view controls
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GUILayout.Space(96);
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}
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}
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Handles.EndGUI();
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}
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static class Contents
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{
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public static GUIContent playFromHere;
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public static GUIContent lockLinkGameView;
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public static GUIContent linkGameView;
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static Contents()
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{
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lockLinkGameView = new GUIContent(EditorGUIUtility.IconContent("IN LockButton"));
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linkGameView = new GUIContent(EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/GUI/Camera16x16.png") as Texture);
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linkGameView.text = " Game";
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playFromHere = new GUIContent(EditorGUIUtility.IconContent("Animation.Play"));
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playFromHere.text = "Here";
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}
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}
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static class Styles
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{
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public static GUIStyle toolbar;
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static Styles()
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{
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toolbar = new GUIStyle(EditorStyles.inspectorFullWidthMargins);
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}
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}
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}
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}
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