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78 行
2.3 KiB
78 行
2.3 KiB
using UnityEngine;
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using UnityEditor;
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namespace GameplayIngredients.Editor
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{
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[CustomPropertyDrawer(typeof(Callable))]
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public class CallablePropertyDrawer : PropertyDrawer
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{
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private Callable setNextObjectValue = null;
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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if(setNextObjectValue != null)
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{
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property.objectReferenceValue = setNextObjectValue;
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setNextObjectValue = null;
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}
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var pickRect = new Rect(position);
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pickRect.xMin = pickRect.xMax - 184;
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pickRect.xMax -= 30;
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var gotoRect = new Rect(position);
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gotoRect.xMin = gotoRect.xMax - 24;
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var objRect = new Rect(position);
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objRect.xMax -= 188;
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var obj = EditorGUI.ObjectField(objRect, property.objectReferenceValue, typeof(Callable), true);
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if (GUI.changed)
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property.objectReferenceValue = obj;
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if(property.objectReferenceValue != null)
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{
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if (GUI.Button(gotoRect, ">"))
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{
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Selection.activeObject = property.objectReferenceValue;
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}
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if (GUI.Button(pickRect, (property.objectReferenceValue as Callable).Name, EditorStyles.popup))
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{
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ShowMenu(property);
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}
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}
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else
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{
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EditorGUI.BeginDisabledGroup(true);
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GUI.Label(pickRect, "No Callable Selected", EditorStyles.popup);
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EditorGUI.EndDisabledGroup();
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}
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}
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void ShowMenu(SerializedProperty property)
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{
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GenericMenu menu = new GenericMenu();
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var components = (property.objectReferenceValue as Callable).gameObject.GetComponents<Callable>();
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foreach(var component in components)
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{
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menu.AddItem(new GUIContent(component.GetType().Name + " - " + component.Name), component == property.objectReferenceValue, SetMenu, component);
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}
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menu.ShowAsContext();
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}
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void SetMenu(object o)
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{
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Callable component = o as Callable;
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setNextObjectValue = component;
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}
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}
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}
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