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172 行
5.7 KiB
172 行
5.7 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Experimental.VFX;
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using UnityEditor;
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using GameplayIngredients;
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using UnityEngine.Playables;
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namespace GameplayIngredients.Editor
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{
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[InitializeOnLoad]
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public static class HierarchyHints
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{
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const string kMenuPath = "Edit/Advanced Hierarchy View %.";
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public const int kMenuPriority = 230;
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[MenuItem(kMenuPath, priority = kMenuPriority, validate = false)]
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static void Toggle()
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{
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if (Active)
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Active = false;
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else
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Active = true;
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}
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[MenuItem(kMenuPath, priority = kMenuPriority, validate = true)]
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static bool ToggleCheck()
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{
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Menu.SetChecked(kMenuPath, Active);
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return SceneView.sceneViews.Count > 0;
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}
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static readonly string kPreferenceName = "GameplayIngredients.HierarchyHints";
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public static bool Active
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{
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get
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{
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return EditorPrefs.GetBool(kPreferenceName, false);
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}
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set
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{
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EditorPrefs.SetBool(kPreferenceName, value);
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UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
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}
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}
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static HierarchyHints()
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{
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EditorApplication.hierarchyWindowItemOnGUI -= HierarchyOnGUI;
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EditorApplication.hierarchyWindowItemOnGUI += HierarchyOnGUI;
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foreach (var kvp in s_Definitions)
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{
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Contents.AddIcon(kvp.Key, kvp.Value);
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}
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}
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static Dictionary<Type, string> s_Definitions = new Dictionary<Type, string>()
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{
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{ typeof(MonoBehaviour), "cs Script Icon"},
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{ typeof(Camera), "Camera Icon"},
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{ typeof(MeshRenderer), "MeshRenderer Icon"},
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{ typeof(SkinnedMeshRenderer), "SkinnedMeshRenderer Icon"},
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{ typeof(BoxCollider), "BoxCollider Icon"},
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{ typeof(SphereCollider), "SphereCollider Icon"},
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{ typeof(CapsuleCollider), "CapsuleCollider Icon"},
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{ typeof(MeshCollider), "MeshCollider Icon"},
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{ typeof(AudioSource), "AudioSource Icon"},
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{ typeof(Animation), "Animation Icon"},
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{ typeof(Animator), "Animator Icon"},
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{ typeof(PlayableDirector), "PlayableDirector Icon"},
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{ typeof(Light), "Light Icon"},
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{ typeof(LightProbeGroup), "LightProbeGroup Icon"},
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{ typeof(LightProbeProxyVolume), "LightProbeProxyVolume Icon"},
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{ typeof(ReflectionProbe), "ReflectionProbe Icon"},
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{ typeof(VisualEffect), "VisualEffect Icon"},
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{ typeof(ParticleSystem), "ParticleSystem Icon"},
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{ typeof(Canvas), "Canvas Icon"},
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{ typeof(Image), "Image Icon"},
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{ typeof(Text), "Text Icon"},
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{ typeof(Button), "Button Icon"},
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};
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static void HierarchyOnGUI(int instanceID, Rect selectionRect)
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{
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if (!Active) return;
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var fullRect = selectionRect;
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fullRect.xMin = 0;
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fullRect.xMax = EditorGUIUtility.currentViewWidth;
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GameObject o = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
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if (o == null) return;
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var c = GUI.color;
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if (o.isStatic)
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{
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GUI.Label(fullRect, "(s)");
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EditorGUI.DrawRect(fullRect, Colors.dimGray);
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}
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foreach(var type in s_Definitions.Keys)
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{
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if (o.GetComponents(type).Length > 0) selectionRect = DrawIcon(selectionRect, Contents.GetContent(type), Color.white);
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}
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GUI.color = c;
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}
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static Rect DrawIcon(Rect rect, GUIContent content, Color color, int size = 16)
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{
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GUI.color = color;
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GUI.Label(rect, content, Styles.icon);
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rect.width = rect.width - size;
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return rect;
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}
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static class Contents
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{
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static Dictionary<Type, GUIContent> s_Icons = new Dictionary<Type, GUIContent>();
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public static void AddIcon(Type type, string IconName)
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{
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s_Icons.Add(type, EditorGUIUtility.IconContent(IconName));
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}
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public static GUIContent GetContent(Type t)
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{
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return s_Icons[t];
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}
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}
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static class Colors
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{
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public static Color orange = new Color(1.0f, 0.7f, 0.1f);
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public static Color red = new Color(1.0f, 0.4f, 0.3f);
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public static Color yellow = new Color(0.8f, 1.0f, 0.1f);
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public static Color green = new Color(0.2f, 1.0f, 0.1f);
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public static Color blue = new Color(0.5f, 0.8f, 1.0f);
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public static Color violet = new Color(0.8f, 0.5f, 1.0f);
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public static Color purple = new Color(1.0f, 0.5f, 0.8f);
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public static Color dimGray = new Color(0.4f, 0.4f, 0.4f, 0.2f);
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}
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static class Styles
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{
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public static GUIStyle rightLabel;
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public static GUIStyle icon;
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static Styles()
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{
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rightLabel = new GUIStyle(EditorStyles.label);
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rightLabel.alignment = TextAnchor.MiddleRight;
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rightLabel.normal.textColor = Color.white;
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rightLabel.onNormal.textColor = Color.white;
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rightLabel.active.textColor = Color.white;
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rightLabel.onActive.textColor = Color.white;
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icon = new GUIStyle(rightLabel);
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icon.padding = new RectOffset();
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icon.margin = new RectOffset();
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}
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}
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}
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}
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