Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

63 行
1.8 KiB

using UnityEngine;
using GameObjectToggle = GameplayIngredients.Actions.ToggleGameObjectAction.GameObjectToggle;
namespace GameplayIngredients
{
[AddComponentMenu(ComponentMenu.basePath + "Discover")]
public class Discover : MonoBehaviour
{
public string Name = "Discover";
public string Category = "Category";
public bool DefaultSelected = false;
public bool AlignViewToTransform = false;
#if UNITY_EDITOR
public Texture2D image;
#endif
public GameObjectToggle[] ObjectsToToggle = new GameObjectToggle[0];
[Multiline]
public string Description = "Some Description of the Component\n\nCan be set as multiple lines.";
public string Tags = "";
public int Priority = 0;
public DiscoverSection[] Sections = new DiscoverSection[0];
#if UNITY_EDITOR
[UnityEditor.MenuItem("GameObject/Gameplay Ingredients/Discover", priority = 10)]
static void CreateObject()
{
GameObject selected = UnityEditor.Selection.activeGameObject;
var go = new GameObject("Discover");
if (selected != null)
{
go.transform.parent = selected.transform;
go.transform.position = selected.transform.position;
}
go.AddComponent<Discover>();
UnityEditor.Selection.activeGameObject = go;
}
#endif
}
[System.Serializable]
public struct DiscoverSection
{
public string SectionName;
#if UNITY_EDITOR
public Texture2D image;
#endif
[Multiline]
public string SectionContent;
public SectionAction[] Actions;
}
[System.Serializable]
public struct SectionAction
{
public string Description;
public Object Target;
}
}